We would like to give you a little information on what we have been doing on our next version in the last few weeks.
First of all, some changes have been made that significantly affect the performance of several subsystems. For instance, our 2D GUI system, 3D DirectX drawing functions and some entity code (e.g. blips) have been optimized in order to speed up the scripts that use these things.
Apart from this, our internal network code has also been given an overhaul in the hope of increasing stability and performance for both the client and server.
Internally, our code repository was cleaned up a bit (and is still in the process of being cleaned). Needless to say, this doesn't really affect the end-user since all the compiled code remains the same either way.
Several synchronisation bugs and in-game glitches regarding peds and vehicles have been fixed.
Our serial/community user system is being revised so that it will be more stable, which is necessary because of the bugs introduced in our previous versions, which, as you may know, was partially caused by a failure of the (third-party) system that we relied on.
Apart from the mandatory fixes and tweaks, some new features have been implemented. To find out which things are new, I recommend you to take a look at our Client Scripting Functions and Server Scripting Functions pages on our wiki, which are updated with new specifications as we implement stuff. An example of things you will be able to find on there are functions for: DirectX drawing, GTA effects, garages, camera manipulation, and more.
On a sidenote: as some already know, we have registered a new domain "mtaiv.com", who knows for what to come.
Also, be sure to check out our community center from time to time (especially for people running or wanting to run servers), as it hosts all sorts of game-modes, maps and scripts, and is updated by third-party script developers on a regular basis.



